Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Monday, December 20, 2021

Life in the Time of Corona: Travel Rules

 Planes, Trains, or Automobiles?


Union Station: photo by Cliff Hutson
Union Station: photo by Cliff Hutson

It is clear that COVID-19, and its variants,  has disrupted travel plans for two and a half years.  Many of us are reluctant to travel at all. Those who do are subject to a lot of rules and regulations.

Is the omicron variant making you rethink your holiday plans? 

I am one of those staying at home. But, that does not stop my mind from from wandering and Tim Cahill's rules for traveling come to mind. Cahill is, for my money, one of the best of the travel/adventure writers of all time. Years ago, he came up with a list of rules to follow when traveling that I have enjoyed returning to time and again. So, at the risk of copyright violation, I am going to include his list (with my annotations) in this blog.


The Green Book: photo by Cliff Hutson
The Green Book: photo by Cliff Hutson


Tim Cahill - A Travel Pro's Advice:

Rule 1: Avoid psychotic travel companions. Here's the nightmare: It's two in the morning. You are sitting around the campfire speaking slowly, with exaggerated calm, enunciating each word very, very carefully. You are saying, "Give me the gun, Laszlo. Give me the gun, Laszlo. Give me the gun, Laszlo."


Rule 1, corollary 1: The most carefully chosen travel companions become the most psychotic.


Rule 1, corollary 2: Psychosis is contagious.


Rule 2: Have a quest. The quest is the most significant and consequential of all travel plans. What you really want to do is meet indigenous folks, understand their concerns, find out how things work, make friends. You don't do this in the company of traveling English-speakers. So have a quest, some bit of business that will shove you into the cultural maelstrom. Perhaps you have distant relatives in the country. Look them up. That's your quest. It will force you to use the phone book (people in Iceland, you'll note, are listed by their first rather than last names) and to arrange transportation to an area of the country that is not likely a tourist destination. Perhaps you're interested in trains, or motorcycle clubs, or ecological issues. Find locals who share your passion. You'll make friends. 


Rule 3: Exercise ordinary caution. Never, never, never put a marshmallow in your mouth and try to feed it to a bear. 


Rule 4: You are the protagonist. There is a variety of travel book currently in vogue. The writer, a man or woman broken by a bad relationship, sets off on a journey designed to heal the soul. By the end of the book, the formerly tortured scribe is figuratively knocking back margaritas in an orgy of cleansing regeneration. 

Used to be, we sent mythical or fictional characters on such journeys. Gilgamesh searching for the answer to death; Odysseus on a ten-year voyage of discovery; Dante and Orpheus in hell; Huck Finn on the Mississippi. These days, we tend to be more democratic in our mythology. You get to be the driving force. Make your myth a good one. 


Rule 5: Boredom greases the cogs in the machinery of marvels. In The Immense Journey, the anthropologist and naturalist Loren Eiseley says, "It is a commonplace of all religious thought, even the most primitive, that the man seeking visions and insight must go apart from his fellows and live for a time in the wilderness. If he is of the proper sort, he will return with a message. It may not be a message from the god he set out to seek, but even if he has failed in that particular, he will have had a vision or seen a marvel, and these are always worth listening to and thinking about."


What Eiseley doesn't say is that, on your quest for marvels and insights, you will be bored. Oh, God, will you be bored. The three days waiting for an Indonesian bureaucrat to issue you a travel permit; the rock slide in Costa Rica that caused a 23-hour traffic jam; the five-day wait for the Congo River passenger barge; the eight sweaty hours spent in the transit lounge of the Bujumbura airport, waiting for crews to clean up the wreckage of the last plane that tried to land in Kigali. Boring. 

Bring along a big book. This is your chance to finally finish War and Peace. And remember--while you're plowing through Andrey's interminable conversations with Karatayev–that boredom is often the price we pay for marvels. 


Rule 6: Stop whining. If you're cold and wet, it's a good bet that everyone else in your party is too. Why should they listen to you talk about what they already know? Travel is boring enough as it is. 


Rule 6, corollary 1: This can't be stressed strongly enough: No one wants to hear about your last bowel movement. 


Rule 7: Read guidebooks. Guidebooks, books on the country, and books by local authors can all help you refine the nature of your quest. 


Rule 7, corollary 1: Expect the books to be wrong or out of date. 


Rule 8: It ain't about money. There are guidebooks for backpackers and budget travelers that say that in most Third World countries, there's a three-tiered price system. The first price is for stupid rich outsiders. The second is for citizens who are not local. And the third is for locals. Strive, the books tell you, for the third price. This, they say, will increase your interpersonal skills and tell you much about the country. 

OK, true enough. There are places where you are expected to bargain and sharpies who want to take advantage of you. Unfortunately, too many people who think of themselves as "world travelers" become obsessed with money. It's loathsome to see some young trekker arguing for an hour with an elderly woman over a 15-cent charge for an afternoon of washing clothes.


Too often money, and the process of saving money, becomes the entire point of traveling. If the nature of your quest is financial, stay home and get into arbitrage. 


Rule 8, corollary 1: Similarly, don't listen to fellow travelers who espouse this philosophy. "Don't spoil the natives," is the way it is often put. Screw these people. Spend what you need to in order to accomplish your quest. 


Rule 8, corollary 2: Thinking of your hosts as "natives" who can be "spoiled" dehumanizes people and creates the kind of abyss that is impossible to bridge with friendship. 


Rule 9: Don't worry too much about gear. Unless you're going to climb a mountain or scuba dive on your own, bringing too much of your own equipment can be a problem. Do people live where you're going? Have they lived there for centuries? For a millennium? Maybe they know something about survival in the place where they live. Why spend three days trying to find a machete in Denver when you can buy a better one for a quarter of the price in Honduras? 


My own kit is fairly standard: Diarrhea medicine, a dry pad to sit on, hot sauce for bland meals, dental floss to use as sewing thread, a Leatherman tool, something to read, and duct tape, which the Bambenjele pygmies of the northern Congo told me represents the high point of my culture. 


Rule 10: Don't follow rules. This is probably the most important rule. 


Rule 11: Try the local foods. Eat what is put in front of you. They are not making fun of you. The rooster's head floating in the soup really is given to the honored guest. It is impolite not to eat it. If you're a picky eater, stay home. 


Rule 11, corollary 1: Take the usual precautions, but expect to get sick anyway. 


Rule 11, corollary 2: See Rule 6, corollary 1. 


Rule 12: Learn the rudiments of the local language. It's important to be able to say, "I'm sorry, excuse me, I didn't know, I'm not from around here, where's the bathroom, thank you, how much is a beer, I beg your pardon, I'll pay for it, call a doctor, call the police, don't call the police." 


Rule 12, corollary 1: Intimate relations fuel idiomatic fluency. The colonial Dutch had a saying that holds true to this day: "The best way to learn a language is under the mosquito net." 


Rule 13: You are the foreigner, dickweed. Once, in Costa Rica, I saw an older gentleman in Bermuda shorts and black shoes upbraid a waiter who didn't understand the word "ticket," as used to mean "bill." 

"Gimme my ticket." 

"Your ticket, sir?" 

"Yeah, my ticket. What's wrong with you?" 

"I don't understand this word, 'ticket.'" 

"How old are you?" this American asked. 

"I have 29 years, sir." 

"Well, goddamn it," the man said, "you're old enough to know English by now." 

This is why people burn flags. 


Rule 14: The "natives" have their pride. One thing an American traveler hears quite often is, "You Americans have a great nation, and much power, but we (Peruvians, Mongolians, Egyptians, Congolese, Bolivians, Turks) have the great soul." Don't argue with these folks, Miles Davis and Smokey Robinson notwithstanding. Instead, inquire about the nature of the national soul. You could learn something. 


Rule 15: Schedule a rest day every now and then. Contrary to what you read, sudden insights seldom happen at the summit of a mountain, at the moment the whale is sighted, or in the face of some overwhelming bit of landscape. You haven't yet assimilated the experience. Look for epiphanies on those days when you're lying on your back, watching the ceiling fan push dust motes through a shaft of light falling through a grimy window. Exhaustion seldom engenders insight. 


Rule 16: Don't drink too much in a little basement bar just off a street called Florida in Buenos Aires... Because you'll find yourself involuntarily surrounded by coperas, or what we would call B-girls, and three bartenders will all be opening bottles of "champagne" that you didn't order and that cost $60 apiece, and you'll have to fight your way up the stairs to the exit, throwing money at the bouncers, and the coperas will run out into the street and yell maricón at you as you stagger away, thinking, "Geez, I thought they liked me." 


Rule 17: Don't become involved with your guide. This is often a cause of heartbreak. Worse, there are situations in which the affair works out. Then you end up married to a guide. 


Rule 18: Wait until the last possible moment to punch out disagreeable traveling companions. It's best not to punch out traveling companions during the first two-thirds of a trip. The person may possess skills that could come in handy. It's best to swallow insults, listen to complaints, and nod sympathetically at the vivid description of the last bowel movement. Then, at the moment of greatest annoyance, simply recall your resolve to deck this bozo with a sucker punch. Don't do it, just think about it. In practice, you'll find the idea of a physical comeuppance soothing. And by the end of the trip, you may even find you've developed a grudging respect for the person. You may actually have become friends. But let's say it's time for the last good-bye, and you still think the person would benefit from a physical explanation of his various failings. Don't throw that punch. Think instead about how happy you're going to be when you've seen the last of this slime weasel. The punch is a psychological device, a coping mechanism, and it lives only in your mind. 


Rule 19: Mold experience into stories as a mnemonic device. Travel is a chaos of experience, momentarily memorable and distressing in its capacity to flee the mind and disappear without a trace. Guides, professional travelers, mold the clay of experience into stories. All guides believe their stories are unforgettable. Some of them are. 


Here's a typical guide story: Two guides, whom we'll call Big Mike and Medium Mike, are in the midst of a long, boring wait in Punta Arenas, Chile. They're waiting for a freighter that will take them to Antarctica. Medium Mike is telling the story. "So the freighter is being loaded and may leave at any time. One of us has to wait for the departure call. We draw straws. I get to wait. It's Saturday night. Big Mike goes to the local house of ill repute. He's there all night. Seven o'clock the next morning I get the call. Boat's leaving in two hours. I run down to the place where Big Mike is, but the door is locked. No one answers my knock. I'm getting frantic. The windows are high off the sidewalk, so I'm on a cement block, pounding on a window, yelling for them to open up, c'mon, this is important. About this time, a group of nuns walk by on their way to mass. One of them stops and says, 'Son, couldn't you wait until after church?'" 


Rule 19, corollary 1: You don't have to be a guide to tell guide stories. 


Rule 19, corollary 2: All guide stories begin, "No shit, there I was..." 


Rule 19, corollary 3: The worse the experience, the better the story. Therefore... 


Rule 20: There are no bad experiences. 


Traveling Shoes: photo by Cliff Hutson
Traveling Shoes: photo by Cliff Hutson


Note:

This article is posted on this site is for promotional purposes only. If Mr. Cahill, Outside Magazine, or affiliates want this taken down, please contact me and I'll be happy to do so as quickly as possible.



Monday, August 9, 2021

Rule #9

 A way of life:


Browning Model 807 Knife: photo by Cliff Hutson
Browning Model 807 Knife: photo by Cliff Hutson


Some, of not most, readers may find it strange when I say that unless I am going through airport security, entering some some government office buildings , or the occasional sports venue, I will have some sort of blade on my person.  But, I am not the only one whom has this habit.

Viewers of NCIS should be familiar with Gibbs' Rule #9 - "Never go anywhere without a knife.” Members of my family, of a certain age, will recall Aunt Dagmar's aphorism - “A man without a knife, is a man without a life.” 

Those who are in to everyday carry (EDC) will have usually have a knife amongst their collection of useful items that are consistently carried on person every day, as a knife, by far, is one of the most useful tools known to man. You can cut, slice,  pry (not always recommended), and open boxes, among other uses.

A small sampling:



Spyderco Squeak: photo by Cliff Hutson
Spyderco Squeak: photo by Cliff Hutson


If someone were to ask me the question, "What things do you own too many of?", the answer would be easy.  It is hats, jackets, and knives. Two of those knives are about 50 years old. One is a carbon steel Opinel No. 8, of which I have previously written. The other is a Buck Model 112 Ranger. The Ranger was a great knife for hiking and backpacking, neither of which I do anymore so it is packed away.

That Opinel is also in retirement. But, I have several others, the one closest to hand is a stainless steel No.6 purchased in 2015. 

Opinel No. 6: photo by Cliff Hutson
Opinel No. 6: photo by Cliff Hutson


The Browning Model 807 Featherweight Lockback Fish & Bird Knife (pictured at top) dates back to the 1990s.

The Spyderco Squeak (see above) is a good EDC knife as the small,  non-locking blade is legal in most jurisdictions and can be opened with one hand. It was acquired in 2015 when I really had the everyday carry bug.

Penknife Set: photo by Cliff Hutson
Penknife Set: photo by Cliff Hutson


There were several Opinel purchases in 2020, including one that came with a book which was supposed to give me something to do while sheltering at home.


Leatherman Skeletool KBx: photo by Cliff Hutson
Leatherman Skeletool KBx: photo by Cliff Hutson


The most recent acquisition was about three weeks ago, a Leatherman Skeletool KBx. I like the size and weight. Also, the pocket clip can be used as a bottle opener. 

The most useful knife is the one you have with you:


Leatherman FREE T2: photo by Cliff Hutson

Leatherman FREE T2: photo by Cliff Hutson


The more you carry around a pocket knife, the more uses you’ll find for it. But, they do have their limitations. Many people have turned to multitools to take up the slack. It turns out that I am one of them.

When I got the KBx, I also picked up a Leatherman FREE™ T2.  It has a knife blade along with a total of seven other tools.  It fits easily into the watch pocket of my jeans (which I wear most of the time) and provides more functionality than a knife alone.  So, most days I will be carrying the T2, but when wearing slacks my go to will be the KBx.





Wednesday, June 27, 2018

Drawing a Blank

This Page


Blank Pages: photo by Cliff Hutson
Blank Pages: photo by Cliff Hutson

One of the things that I have long found to be mildly annoying is coming upon a page in a publication that bears the imprint, "This page intentionally left blank." Because, of course it isn't. 

Aunt Dagmar


Then again, I have always taken to heart Aunt Dagmar's admonition, "If you don't have something to say, there is no need to open your mouth and prove it."

Tonight finds me up against my self-imposed deadline for publishing this blog and I am  pretty much clueless as to any vaguely interesting (even to just me) topic. So, I should stop right here with my own version of a page intentionally left blank.

Shakespeare 


"The rest is silence."  -  The Tragedy of Hamlet, Prince of Denmark, Act V


SaveSave

Wednesday, November 15, 2017

Rules for the Laboratory

Glass Beaker: photo by Cliff Hutson
Glass Beaker: photo by Cliff Hutson

I recently came upon four rules for working in a laboratory, and reproduce them here for your edification.

Lab Rule #1


Lab Rule #2


Lab Rule #3


Lab Rule #4



I am particularly fond of the third rule. It can apply to everyday life, as well as the lab.

Wednesday, September 6, 2017

A Batch of Books & Another Anniversary

August 2017 Reading: photo by Cliff Hutson
August 2017 Reading: photo by Cliff Hutson

Harlem Detectives Series


All of the books that I finished reading this August were from one series by the American author Chester Himes. Interestingly enough, my binge watching the Netflix series "Luke Cage" led to my discovery of the author. I read six of the eight books which feature two black NYPD detectives — Gravedigger Jones and Coffin Ed Johnson.

The stories are very well done, and can be said to rival the works of Raymond Chandler and Walter Mosley, as Luke Cage remarks more than once - this show is very clever in its allusions to culture and literature.

While the depictions of police brutality and blantant racism may be disturbing to many people, I highly these books to fans of the hardboiled detective genre. And, the TV show is not all that bad, either.


Jambalaya: photo by Cliff Hutson
Jambalaya: photo by Cliff Hutson

10th Anniversary


"The general rule [is] that whenever anything artistic is described as a “journey,” you can be pretty certain of going nowhere. "

- Peter Schjeldahl

I began writing this blog ten years ago this week. The first post was on September 4, 2007. It has been an interesting journey, even if the progress is uncertain. This morning I scrolled through a list of all the posts and found that by a large factor, the most viewed post is "Jambalaya with Shrimp, Ham, and Andouille Sausage", from January 2008. Why that is I have no idea. I have, in my mind, written many more informative posts, and may be even a thoughtful one or two. But, I guess my reading public knows what it likes.






Monday, March 16, 2015

Artisanal Pencil Sharpening

A New Advocation

"Sharpened Blackwing"
"Sharpened Blackwing": photo by Cliff Hutson

Some books have literally life changed my life. Two would be "Stranger in a Strange Land" by Robert Heinlein and "The Last Temptation of Christ" by Nikos Kazantzakis, both of which I read as a teenager. This past weekend, I added "How to Sharpen Pencils: A Practical & Theoretical Treatise on the Artisanal Craft of Pencil Sharpening for Writers, Artists, Contractors, Flange Turners, Anglesmiths, & Civil Servants "by David Rees to that list.

Artisanal pencil sharpening is a way of finding beauty and harmony in a world wherein perfection may not be possible. However, I think, we must acknowledge that the striving is worth the effort. Rees writes -  “Putting a point on a pencil—making it functional—is to lead it out of Plato’s cave and into the noonday sun of utility. Of course, life outside a cave runs the risk of imperfection and frustration. But we must learn to live with these risks if we want enough oxygen to survive.”

So, now that I have an introduction to the philosophy, tools, and techniques of pencil sharpening I feel inspired to attempt to master the craft and enter into it on my own. Not only will it allow to improve upon the pencils I use in my life, it may afford me the pleasure of sharing what it means to use a properly sharpened pencil with others. And, if I can make a few bucks in the process, what is the harm in that?

"Wing-Nut Sharpener. Perfect for anyone with a workshop, or a pencil. Or both.”
"Wing-Nut Pencil Sharpener": photo by Cliff Hutson

Tuesday, September 4, 2007

Travel Rules

California Dreaming: photo by Cliff Hutson
California Dreaming: photo by Cliff Hutson


Most people have probably finished their traveling for the year by September, leaving aside the home for the holidays journeys and, for some, skiing vacations. However, my wife and I have found that some of the best opportunities for trips occur during this gap between the return to school and the start of the 'Winter Season". We have, for example, visited Taos in late October. The Summer crowds were long gone and there was no snow to attract the skiers. The shop keepers were glad to see us, there was immediate seating at all the resturants, and rates for accomdations were reduced. A very fine thing indeed. This year actually find us staying at home. But, that did not stop my mind from from wondering and Tim Cahill's rules for traveling came to mind. Cahill is, for my money, the best of the travel/adventure writers of the modern era. Years ago, he came up with a list of rules to follow when traveling that i have enjoyed return to time and again. So, at the risk of copyright violation, I am going to include his list in this blog. Note: This article is posted on this site is for promotional purposes only. If Mr. Cahill, Outside Magazine, or affiliates want this taken down, please contact me and I'll be happy to do so as quickly as possible. Tim Cahill writes: I've been writing about travel for this magazine for 20 years now. I get interviewed about it a lot, and the articles that result always have excruciating titles, like "A Travel Pro's Advice for Hapless Innocents." But travel advice, on the whole, is a fairly straightforward affair. It's all pretty obvious: Make sure you have a current passport and a visa, if necessary. Pack half the clothes you think you'll need, and take twice the money. Get the proper shots, carry the appropriate medications, consult your doctor or the Centers for Disease Control. Purify drinking water in cholera-ridden areas. Study up on the festering political and cultural animosities so that you don't do something to create a situation in which already angry or zealous people feel obligated to march on your campsite with pitchforks and torches. That sort of thing. On guided expeditions, a lot of this is taken care of for you. Of course, there are those who believe that commercial adventure travel lacks any semblance of actual adventure, in that your chances of being killed in the field are substantially diminished in the presence of competent guides. This may be true, but a guided trip is still the best way to learn the ropes and calibrate your own tolerance for peril. You alone get to decide if the trip was an "adventure." That's the rule. What follows is a personal list of somewhat less evident rules, which can be used whether you're traveling on your own or on a guided trip. A few are entirely idiosyncratic. Like... Rule 1: Avoid psychotic travel companions. Here's the nightmare: It's two in the morning. You are sitting around the campfire speaking slowly, with exaggerated calm, enunciating each word very, very carefully. You are saying, "Give me the gun, Laszlo. Give me the gun, Laszlo. Give me the gun, Laszlo." Rule 1, corollary 1: The most carefully chosen travel companions become the most psychotic. Rule 1, corollary 2: Psychosis is contagious. Rule 2: Have a quest. The quest is the most significant and consequential of all travel plans. What you really want to do is meet indigenous folks, understand their concerns, find out how things work, make friends. You don't do this in the company of traveling English-speakers. So have a quest, some bit of business that will shove you into the cultural maelstrom. Perhaps you have distant relatives in the country. Look them up. That's your quest. It will force you to use the phone book (people in Iceland, you'll note, are listed by their first rather than last names) and to arrange transportation to an area of the country that is not likely a tourist destination. Perhaps you're interested in trains, or motorcycle clubs, or ecological issues. Find locals who share your passion. You'll make friends. Rule 3: Exercise ordinary caution. Never, never, never put a marshmallow in your mouth and try to feed it to a bear. Rule 4: You are the protagonist. There is a variety of travel book currently in vogue. The writer, a man or woman broken by a bad relationship, sets off on a journey designed to heal the soul. By the end of the book, the formerly tortured scribe is figuratively knocking back margaritas in an orgy of cleansing regeneration. Used to be, we sent mythical or fictional characters on such journeys. Gilgamesh searching for the answer to death; Odysseus on a ten-year voyage of discovery; Dante and Orpheus in hell; Huck Finn on the Mississippi. These days, we tend to be more democratic in our mythology. You get to be the driving force. Make your myth a good one. Rule 5: Boredom greases the cogs in the machinery of marvels. In The Immense Journey, the anthropologist and naturalist Loren Eiseley says, "It is a commonplace of all religious thought, even the most primitive, that the man seeking visions and insight must go apart from his fellows and live for a time in the wilderness. If he is of the proper sort, he will return with a message. It may not be a message from the god he set out to seek, but even if he has failed in that particular, he will have had a vision or seen a marvel, and these are always worth listening to and thinking about." What Eiseley doesn't say is that, on your quest for marvels and insights, you will be bored. Oh, God, will you be bored. The three days waiting for an Indonesian bureaucrat to issue you a travel permit; the rock slide in Costa Rica that caused a 23-hour traffic jam; the five-day wait for the Congo River passenger barge; the eight sweaty hours spent in the transit lounge of the Bujumbura airport, waiting for crews to clean up the wreckage of the last plane that tried to land in Kigali. Boring. Bring along a big book. This is your chance to finally finish War and Peace. And remember--while you're plowing through Andrey's interminable conversations with Karatayev–that boredom is often the price we pay for marvels. Rule 6: Stop whining. If you're cold and wet, it's a good bet that everyone else in your party is too. Why should they listen to you talk about what they already know? Travel is boring enough as it is. Rule 6, corollary 1: This can't be stressed strongly enough: No one wants to hear about your last bowel movement. Rule 7: Read guidebooks. Guidebooks, books on the country, and books by local authors can all help you refine the nature of your quest. Rule 7, corollary 1: Expect the books to be wrong or out of date. Rule 8: It ain't about money. There are guidebooks for backpackers and budget travelers that say that in most Third World countries, there's a three-tiered price system. The first price is for stupid rich outsiders. The second is for citizens who are not local. And the third is for locals. Strive, the books tell you, for the third price. This, they say, will increase your interpersonal skills and tell you much about the country. OK, true enough. There are places where you are expected to bargain and sharpies who want to take advantage of you. Unfortunately, too many people who think of themselves as "world travelers" become obsessed with money. It's loathsome to see some young trekker arguing for an hour with an elderly woman over a 15-cent charge for an afternoon of washing clothes. Too often money, and the process of saving money, becomes the entire point of traveling. If the nature of your quest is financial, stay home and get into arbitrage. Rule 8, corollary 1: Similarly, don't listen to fellow travelers who espouse this philosophy. "Don't spoil the natives," is the way it is often put. Screw these people. Spend what you need to in order to accomplish your quest. Rule 8, corollary 2: Thinking of your hosts as "natives" who can be "spoiled" dehumanizes people and creates the kind of abyss that is impossible to bridge with friendship. Rule 9: Don't worry too much about gear. Unless you're going to climb a mountain or scuba dive on your own, bringing too much of your own equipment can be a problem. Do people live where you're going? Have they lived there for centuries? For a millennium? Maybe they know something about survival in the place where they live. Why spend three days trying to find a machete in Denver when you can buy a better one for a quarter of the price in Honduras? My own kit is fairly standard: Diarrhea medicine, a dry pad to sit on, hot sauce for bland meals, dental floss to use as sewing thread, a Leatherman tool, something to read, and duct tape, which the Bambenjele pygmies of the northern Congo told me represents the high point of my culture. Rule 10: Don't follow rules. This is probably the most important rule. Rule 11: Try the local foods. Eat what is put in front of you. They are not making fun of you. The rooster's head floating in the soup really is given to the honored guest. It is impolite not to eat it. If you're a picky eater, stay home. Rule 11, corollary 1: Take the usual precautions, but expect to get sick anyway. Rule 11, corollary 2: See Rule 6, corollary 1. Rule 12: Learn the rudiments of the local language. It's important to be able to say, "I'm sorry, excuse me, I didn't know, I'm not from around here, where's the bathroom, thank you, how much is a beer, I beg your pardon, I'll pay for it, call a doctor, call the police, don't call the police." Rule 12, corollary 1: Intimate relations fuel idiomatic fluency. The colonial Dutch had a saying that holds true to this day: "The best way to learn a language is under the mosquito net." Rule 13: You are the foreigner, dickweed. Once, in Costa Rica, I saw an older gentleman in Bermuda shorts and black shoes upbraid a waiter who didn't understand the word "ticket," as used to mean "bill." "Gimme my ticket." "Your ticket, sir?" "Yeah, my ticket. What's wrong with you?" "I don't understand this word, 'ticket.'" "How old are you?" this American asked. "I have 29 years, sir." "Well, goddamn it," the man said, "you're old enough to know English by now." This is why people burn flags. Rule 14: The "natives" have their pride. One thing an American traveler hears quite often is, "You Americans have a great nation, and much power, but we (Peruvians, Mongolians, Egyptians, Congolese, Bolivians, Turks) have the great soul." Don't argue with these folks, Miles Davis and Smokey Robinson notwithstanding. Instead, inquire about the nature of the national soul. You could learn something. Rule 15: Schedule a rest day every now and then. Contrary to what you read, sudden insights seldom happen at the summit of a mountain, at the moment the whale is sighted, or in the face of some overwhelming bit of landscape. You haven't yet assimilated the experience. Look for epiphanies on those days when you're lying on your back, watching the ceiling fan push dust motes through a shaft of light falling through a grimy window. Exhaustion seldom engenders insight. Rule 16: Don't drink too much in a little basement bar just off a street called Florida in Buenos Aires... Because you'll find yourself involuntarily surrounded by coperas, or what we would call B-girls, and three bartenders will all be opening bottles of "champagne" that you didn't order and that cost $60 apiece, and you'll have to fight your way up the stairs to the exit, throwing money at the bouncers, and the coperas will run out into the street and yell maricón at you as you stagger away, thinking, "Geez, I thought they liked me." Rule 17: Don't become involved with your guide. This is often a cause of heartbreak. Worse, there are situations in which the affair works out. Then you end up married to a guide. Rule 18: Wait until the last possible moment to punch out disagreeable traveling companions. It's best not to punch out traveling companions during the first two-thirds of a trip. The person may possess skills that could come in handy. It's best to swallow insults, listen to complaints, and nod sympathetically at the vivid description of the last bowel movement. Then, at the moment of greatest annoyance, simply recall your resolve to deck this bozo with a sucker punch. Don't do it, just think about it. In practice, you'll find the idea of a physical comeuppance soothing. And by the end of the trip, you may even find you've developed a grudging respect for the person. You may actually have become friends. But let's say it's time for the last good-bye, and you still think the person would benefit from a physical explanation of his various failings. Don't throw that punch. Think instead about how happy you're going to be when you've seen the last of this slime weasel. The punch is a psychological device, a coping mechanism, and it lives only in your mind. Rule 19: Mold experience into stories as a mnemonic device. Travel is a chaos of experience, momentarily memorable and distressing in its capacity to flee the mind and disappear without a trace. Guides, professional travelers, mold the clay of experience into stories. All guides believe their stories are unforgettable. Some of them are. Here's a typical guide story: Two guides, whom we'll call Big Mike and Medium Mike, are in the midst of a long, boring wait in Punta Arenas, Chile. They're waiting for a freighter that will take them to Antarctica. Medium Mike is telling the story. "So the freighter is being loaded and may leave at any time. One of us has to wait for the departure call. We draw straws. I get to wait. It's Saturday night. Big Mike goes to the local house of ill repute. He's there all night. Seven o'clock the next morning I get the call. Boat's leaving in two hours. I run down to the place where Big Mike is, but the door is locked. No one answers my knock. I'm getting frantic. The windows are high off the sidewalk, so I'm on a cement block, pounding on a window, yelling for them to open up, c'mon, this is important. About this time, a group of nuns walk by on their way to mass. One of them stops and says, 'Son, couldn't you wait until after church?'" Rule 19, corollary 1: You don't have to be a guide to tell guide stories. Rule 19, corollary 2: All guide stories begin, "No shit, there I was..." Rule 19, corollary 3: The worse the experience, the better the story. Therefore... Rule 20: There are no bad experiences. Tim Cahill is an editor-at-large of Outside.